Braid Creator Responds To PC Pricing Questions - UPDATED

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Lace creator Jonathan Blow has responded to questions about the higher price of the Microcomputer version of the game, noting that several factors were involved in the decisiveness, non least of which is the fact that 20 bucks is pretty punk for a good PC game.

A PC version of the hit Xbox Untaped Arcade game was announced today and is scheduled to arrive via the Impulse digital distribution network on March 31. Just the gamey is marketing for $19.95, a jump of $5 concluded the novel price of 1200 Microsoft Points ($15) which itself took criticism for being to a greater extent expensive than the usual XBLA price of 800 MS Points ($10). When asked about the increase, Blow touched on a a few points that studied the decision and known that "standard" pricing doesn't necessarily translate across platforms.

"I just looked at what equal games are selling at on the PC," he aforesaid. "Crayon Physics is $20, World of Goo is $20, Aquaria is $20. Should I be selling Braid for less than those games?"

"As for the price disparity – that's what happens when you have classical terms points connected different platforms," he continued. "As one instance, World of Slime costs $15 on the Wii, but information technology is the same game as on the PC, where information technology costs $20. World of Goo is a actually nice plot, and I think $20 is a fine price for it, but Wii games are generally a pot cheaper, so I interpret why it's being oversubscribed there at that price."

It's a valid point, and combined familiar to Personal computer gamers: 20 bucks doesn't get you very far out of the bargain bank identification number. It's a tradeoff, perhaps; Microcomputer owners birth grown accustomed over the years to things like free online play and a wealth of user-generated content, but ready access to cheap games that don't suck over services alike XBLA has remained elusive. That May not fulfill scotch cross-political platform gamers WHO grumble about forking over five bucks for Frogger, but some of us spent fifty bucks for vii hours of Stranglehold.

"There are other factors – support costs are a lot higher on the PC, and there's always the piracy question and what that does to sales. But about piracy, cipher really knows, it's just a bragging question check," Blow aforesaid. "So the main reason for the $20 Microcomputer Mary Leontyne Pric point is that that's just what games like this often cost on the PC."

UPDATE: Blow is apparently sick of answering questions about the price of Braid for the PC because he's since decided to overlook the price to $14.95, the same as the Xbox Live Arcade version. "Ultimately, I Don River't care that much about the PC release price," He wrote on his blog. "The XBLA version was nicely profitable, and my goal with the PC release is mainly to get the game out to a wider audience."

"It would be fastidious to earn the optimal amount of money from that release – I have interesting ideas for games that I want to make in the future day, and making games is very expensive, and I will probably have to hire people to help!" He continuing. "But ultimately, I would rather have multitude talk or so the game itself, what they like and dislike about it, than about how many American English Fiat Currency Dollars it costs."

Pre-orders for the game haven't been charged yet, he said, so anyone who's already in ancestry for the release on Impulse will also get it for $14.95. Atomic number 2 also noted that on with Impulse, the game will be available on "one or two" other digital distribution networks when it's released.

https://www.escapistmagazine.com/braid-creator-responds-to-pc-pricing-questions-updated/

Source: https://www.escapistmagazine.com/braid-creator-responds-to-pc-pricing-questions-updated/

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